Scripting with Python


If you want to script with Python in EventGhost you first have to understand the difference between the environment of a ‘PythonScript’ and a ‘PythonCommand’ action in EventGhost.


PythonCommands execute a single-line Python statement or expression. All PythonCommands share a single global namespace, so you can create a global variable with one PythonCommand and directly modify this variable with another PythonCommand later. The global namespace includes all Python built-in objects and the special object ‘eg’, that we will explain later.


Every PythonScript in EventGhost has its own global namespace. The global namespace includes all Python built-in objects and the special object ‘eg’.

The one and all ‘eg’ object

Everything special that is needed from EventGhost for scripting and writing plugins is stuffed into the ‘eg’ object. It includes many functions, variables, classes and objects. You could actually say ‘eg’ is EventGhost itself.

So we will explain some of the members of ‘eg’ here in more detail:

Useful members


As explained before, PythonCommands all share a single global namespace. This is actually eg.globals. Since every PythonScript has its own global namespace, you can’t directly access a value defined with a PythonCommand from a PythonScript and vice versa, but you can access it through eg.globals.

If you made for example a PythonCommand like ‘myVar = 123’, you can later write in a PythonScript:

print eg.globals.myVar

and you will get the value ‘123’ printed to the logger. You can of course also create new named variables in this namespace from a PythonScript by simply writing:

eg.globals.myOtherVar = "Hello World!"

and after that use the PythonCommand ‘print myOtherVar’ to get the value.

So eg.globals is the bridge between values defined with PythonCommands and values defined with PythonScripts and can also be used to transfer data between different PythonScripts.


One neat feature of EventGhost is the ability to also use nearly every action of a plugin in a PythonScript. Every plugin creates a named member in eg.plugins, when it is loaded. And every action is a named member of a plugin. To find out the name of the action (and its plugin) you can simply create an action in EventGhost’s tree, copy this action-item and paste it to a text editor like Notepad (or even EventGhost’s built-in PythonScript editor). As an example you will see this for ‘System/Turn Off Mute’:

<?xml version="1.0" encoding="UTF-8" ?>
<EventGhost Version="532">

If you look at the line between the <Action> tags, you will see the plugin is named ‘System’ and the action is named ‘MuteOff’. Now you can write in a PythonScript:


and it will exactly do the same as a ‘System/Turn Off Mute’ action.

Actions might also have parameters, so you will find that a ‘Window/Resize’ action, that should resize a window to 200 pixels width and 300 pixels height would be called from a PythonScript as:

eg.plugins.Window.Resize(200, 300)

by simply configuring the action before you copy it and looking at the copied XML chunk in an editor.


eg.event represents the event that is currently processed. Since your PythonScript or PythonCommand is most likely triggered by an event when it is executing, eg.event will give you information about this event. Most useful members of this object are:

This is the full qualified event string as you see it inside the logger, with the exception that if the eg.event.payload field (that is explained below) is not None the logger will also show it behind the event string, but this is not a part of the event string we are talking about here.
A plugin might publish additional data related to this event. Through eg.event.payload you can access this data. For example the ‘Network Event Receiver’ plugin returns also the IP of the client that has generated the event. If there is no data, this field is None.
This is the first part of the event string till the first dot. This normally identifies the source of the event as a short string.

This is the part of the event string behind the first dot. So you could say:

eg.event.string = eg.event.prefix + ‘.’ + eg.event.suffix

The time the event was generated as a floating point number in seconds (as returned by the clock() function of Python’s time module). Since most events are processed very quickly, this is most likely nearly the current time. But in some situations it might be more clever to use this time, instead of the current time, since even small differences might matter (for example if you want to determine a double-press).
This is the object, that has generated the event. For most events, the source is a plugin-object but for some built-in events and events generated through eg.TriggerEvent(), this will be our beloved ‘eg’ object.
This boolean value indicates if the event is an enduring event and is still active. Some plugins (e.g. most of the remote receiver plugins) indicate if a button is pressed longer. As long as the button is pressed, this flag is ‘False’ and in the moment the user releases the button the flag turns to ‘True’. So you can poll this flag to see, if the button is still pressed.


Every action in EventGhost returns a result. For most actions this is simply Python’s None, but some might return a result that is useful for later evaluation. For example the ‘Window/Find Window’ action returns a list of the window-handles it has found (or an empty list if it hasn’t found anything). So you can place a PythonScript directly after the ‘Find Window’ action and do something with this list.

The ‘EventGhost/Jump’ action also uses eg.result as the condition to decide what it has to do. If eg.result is determined as True by Python’s standard truth testing procedure, the ‘Jump’ action will regard the result of the last action as ‘successful’ and do a jump if configured so. So you can use this circumstance to control a ‘Jump’ from a PythonCommand or PythonScript, by assigning something to eg.result. For a PythonCommand you actually don’t need to assign directly to eg.result, because the result of a Python evaluation is automatically assigned to eg.result. If you make a PythonCommand like ‘myVar == 1’, EventGhost will compute this to True if ‘myVar’ is 1 or to False if ‘myVar’ is anything other and assign this True/False result to eg.result.

Useful functions


To generate a new event in a PythonScript, you can use this function. Example usage:


This will generate a “Main.MyEvent” event. Actually you could also use the ‘EventGhost/TriggerEvent’ action with eg.plugins.EventGhost.TriggerEvent(“MyEvent”), following the pattern described above, but for convenience this function is also exposed directly from ‘eg’.


Sometimes you want to quickly exit a PythonScript, because you don’t want to build deeply nested if-structures for example. eg.Exit() will exit your PythonScript immediately.


Instructs EventGhost to stop executing the current macro after the current action (thus the PythonScript or PythonCommand) has finished.

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